R
1.1.4-hotfix
Han_Jiang2025/02/01 12:54:58 共 6 个文件

Some bugs were fixed.
修复了一些 BUG

Fixed the issue where weapons may not function properly after respawning or returning to the Overworld from the End.
修复当玩家在重生或从末地返回主世界后,武器可能无法正常使用的问题。
Synchronized a framework to fix concurrency issues during entity generation.
同步了一个框架,以修复实体生成过程中的并发问题。
Fixed the issue where delayed-trigger weapons continue to shoot normally after being dropped.
修复了延迟触发武器在被丢弃后仍会正常射击的问题。
Fixed the issue with firearm usage after death and respawn in older versions.
修复了旧版本中死亡并重生后枪械使用异常的问题。

1.1.4
Major Version Content:
主要版本内容:
Gun Pack File Structure Upgrade: // The old version of the gun pack needs to be converted before it can be used in the new mod version (the game will prompt for conversion and provide a quick conversion function). // The new gun pack is in the .minecraft/tacz directory. // The new gun pack can utilize all the resource and data pack’ features. // Extremely optimized the loading speed of gun pack resources and world entry. // PBR (Physically Based Rendering) support has been restored under the Optifine environment. // You can add recipes from the original game or other mods, or customize them using mods like KubeJS.
枪包文件结构升级:// 旧版本的枪包需要转换后才能在新模组版本中使用(游戏将提示转换并提供快速转换功能)。// 新版(1.1.4版本)的枪包位于 .minecraft/tacz 目录中。// 新枪包可以利用资源包和数据包的所有功能。// 极大地优化了枪械包资源的加载速度和世界进入速度。// 在 Optifine 环境下恢复了 PBR(基于物理的渲染)支持。// 你可以添加原版游戏或其他模组的配方,或使用 KubeJS 等模组进行自定义。
New Client-side Animation State Machine and Server-side Basic Gun Logic Scripts: // You can now modify gun animation state machines through Lua scripts, and make some basic customizations to the server-side gun logic. // The default gun pack provides several example scripts, including one for pump loading, as a reference.
新的客户端动画和服务器端基本枪逻辑脚本:// 现在可以通过 Lua 脚本修改枪动画,并对服务器端枪逻辑进行一些基本的自定义。// 默认枪包提供了一些示例脚本供参考,其中包括一个枪械泵动装填的脚本。

Add:
新增:
Added new weapons: M107 Anti-material Rifle, M700 Sniper Rifle, M1911 Pistol, P90 Submachine Gun, QBZ95 Assault Rifle, TYPE81 Assault Rifle, M870 Shotgun.
新增武器:M107 .50口径反器材步枪、M700 狙击步枪、M1911 手枪、P90 冲锋枪、95式 “长弓” 突击步枪、81-1式 制式步枪、M870 霰弹枪。
Added a command to automatically convert compressed gun packs from the old gun pack directory into the new structure and move them to the new directory. // Every time you enter the world, a prompt will be shown if the old directory contains content. // Gun packs in the folder do not support automatic conversion, please compress them first.
新增一个命令,用于自动将旧枪包目录中的压缩枪包转换为新结构并移动到新目录。// 每次进入世界时,如果旧目录中有内容,将显示提示。// 文件夹中的枪械包不支持自动转换,请先压缩它们。
Added custom crafting table functionality, allowing you to add custom crafting table appearances to gun packs. Three preset collision boxes are available.
新增自定义工作台功能,允许您为枪包添加自定义工作台外观。提供三种预设。
Added a button to open the new gun pack folder in the gun refit screen.
在枪改装界面新增一个按钮,用于打开新的枪械包文件夹。
Added the ability to modify specific crafting recipes within a crafting table using recipe filters, with support for regular expressions.
新增使用配方过滤器修改工作台内特定配方的功能,并支持正则表达式。
Added a gun display option that lets you display the damage tooltip of a gun as “single bullet damage x total bullet amount.”
新增一个枪械显示选项,允许您将枪械的伤害提示显示为“单发子弹伤害 x 总子弹数量”。
Added a configuration option to show the IDs of guns, ammo, and attachments when enabling the advanced tooltips (F3 + H).
新增一个配置选项,在启用高级提示(F3 + H)时显示枪、弹药和附件的 ID。

Fix:
修复:
Fixed a crash related to audio playback when quickly switching guns (CME error).
修复快速切换枪械时与音频播放相关的崩溃问题(CME错误)。
Fixed a bug where models modified by other mods (e.g., Mek, Create) would cause misalignment of the first-person hand-held armor when holding a gun.
修复其他模组(如Mek、Create)修改模型后,持枪时第一人称手持盔甲错位的问题。
Fixed a sound issue when switching audio devices, causing audio distortion. // From https://github.com/TartaricAcid/TouhouLittleMaid/pull/574
修复切换音频设备时导致音频失真的问题。// 来自 https://github.com/TartaricAcid/TouhouLittleMaid/pull/574
Fixed a bug where bullet hole particles would float in the air when hitting invalid blocks. // Thanks to SNWCreations, https://github.com/MCModderAnchor/TACZ/pull/291
修复子弹孔粒子击中无效方块时漂浮在空中的问题。// 感谢 SNWCreations,https://github.com/MCModderAnchor/TACZ/pull/291
Fixed a group server issue that might have caused a crash.
修复可能导致群组服务器崩溃的问题。
Fixed an FOV scale issue that occurred under spectator mode.
修复观察者模式下发生的FOV缩放问题。

Adjust:
调整:
Adjusted recoil curves for some guns to improve the sense of impact.
调整了部分枪械的后坐力曲线,以提升打击感。
Adjusted the aiming sight behavior of some guns to provide a better field of view.
调整了部分枪械的瞄准镜行为,以提供更好的视野。
Updated some gun sound effects.
更新了部分枪械的音效。
Updated kill sound effects.
更新了击杀音效。
Third-person sound effects will now be forced to play in mono to avoid losing spatial audio effects.
第三人称音效现在将强制以单声道播放,以避免丢失空间音效。
No longer using mixin for lang, which may help fix some mod compatibility issues.
不再使用mixin处理语言文件,这可能有助于修复一些模组兼容性问题。
The old server-side gun pack functionality has been temporarily removed. You can use the original server resource pack functionality instead, which only requires placing the contents in the assets folder.
旧的服务器端枪械包功能已暂时移除。您可以使用原版的服务器资源包功能替代,只需将内容放置在assets文件夹中即可。
The sort setting number now sorts attachments.
排序设置数字现在会对配件进行排序。

Attention:The deprecated API methods for the old default gun pack have been removed. Mod authors who used these methods should migrate to the new methods after updating the built-in package format.
注意:旧版默认枪械包中已弃用的API方法已被移除。使用这些方法的模组作者应在更新内置包格式后迁移至新方法。

文件列表
Modrinth-1.20.1
Forge
1.20.1
https://modrinth.com/mod/timeless-and-classics-zero/version/VIAwq0sR
Modrinth-1.19.2
Forge
1.19.2
https://modrinth.com/mod/timeless-and-classics-zero/version/zuX7UjoK
Modrinth-1.18.2
Forge
1.18.2
https://modrinth.com/mod/timeless-and-classics-zero/version/1.1.4-hotfix
Curseforge-1.20.1
Forge
1.20.1
https://www.curseforge.com/minecraft/mc-mods/timeless-and-classics-zero/files/6069384
Curseforge-1.19.2
Forge
1.19.2
https://www.curseforge.com/minecraft/mc-mods/timeless-and-classics-zero/files/6069349
Curseforge-1.18.2
Forge
1.18.2
https://www.curseforge.com/minecraft/mc-mods/timeless-and-classics-zero/files/6069322
加载时间比预期的要久,也许需要刷新一下?